《3D渲染工具》(Vray)v1.2.5.5 For Cinema4D Win|MacOSX x86|x64[压缩包]

《3D渲染工具》(Vray)v1.2.5.5 For Cinema4D Win|MacOSX x86|x64[压缩包]
  • 片  名  《3D渲染工具》(Vray)v1.2.5.5 For Cinema4D Win|MacOSX x86|x64[压缩包]
  • 简  介  发行时间: 2011年制作发行: chaosgroup & asgvis语言: 英文
  • 类  别  软件
  • 小  类  多媒体类


  • 详细介绍简介:  VRay渲染器提供了一种特殊的材质——VrayMtl。在场景中使用该材质能够获得更加准确的物理照明(光能分布),更快的渲染,反射和折射参数调节更方便。使用VrayMtl,你可以应用不同的纹理贴图,控制其反射和折射,增加凹凸贴图和置换贴图,强制直接全局照明计算,选择用于材质的BRDF。
    Vray for Cinema4D
      LaubLab正式发布基于Chaosgroup公司的3dsMax渲染插件Vray 1.5引擎的3D渲染工具VRAYforC4D,它可以使用所有可利用的CPU资源,也可以利用一个序列号就能使用无限个Cinema4d 网络客户端节点一起渲染。此工具的特点是完全支持动画渲染和静帧渲染、支持抗锯齿、物理天光、物理相机、多通道支持、彩色贴图、低内存消耗细部渲染。VRAYforC4D的开发机构声明:本工具基于Chaosgroup公司高端渲染系统——Vray 1.5 而开发。Stefan Laub与著名的cinema4d插件程序员Renato Tarabella合作,建立了C4D和Vray之间的关联,同时也有益于Maxon和Chaosgroup的进一步合作。
      更新:
      增加了Vray 的多通道渲染
      增加了Vray的相机标签
      增加全局选项中的材质配置
      增加相机剪辑面板
      增加相机几何剪辑
      在彩色贴图中增加分级参数配置
      增加光源旋转功能
      增加环境UV偏移
      增加镜面异向纹理
      在贴印渲染信息中增加了一些选项
      解决发光贴图中的一些距离BUG
      修正过滤器打开/关闭bug
      修正光源光子放射问题
      修正Cinema 4D R10.5的VrayBridg面板缩放BUG
      改变彩色贴图命名
      改变一些默认值
    V-Ray for C4D by LAUBlab brings the power of V-Ray to Cinema 4D. V-Ray offers the fastest rendering technology in the world and has single handedly transformed the architectural and advertising industry. Take your renderings to the next level with V-Ray for Cinema 4D.
    VRay for C4D Features:
    Full VRay 1.6 core standalone integration into Cinema 4D.
    Windows and OSX versions.
    32bit and 64bit versions.
    Unlimited Cinema4D NET Render support per one license.
    Efficient shading system specifically optimized for ray-tracing.
    Fully multithreaded, even in material preview.
    Supports unlimited cpu`s and cores per workstation, scales extreme on multi core machines
    Efficient geometry handling
    True instance rendering
    On-demand dynamic geometry creation
    On-demand geometry loading from disk files
    Displacement mapping
    Three different image sampling methods
    Full-scene antialiasing
    Progressive path tracing
    Support for additional render elements (diffuse, reflection, GI etc)
    Advanced color (tone) mapping controls
    Physically accurate full global illumination solutions
    Different GI algorithms: path tracing, irradiance cache, photon maps, light cache
    Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects
    Physically accurate area lights
    Compatible with IES lights
    Efficient illumination from HDR environments
    Physical sun sky
    Complete support of Cinema4D shaders
    Physically plausible materials
    Blurry reflections/refractions
    Accurate highlights
    Sub-surface scattering
    Support for efficient material layering
    Real Microdisplacement
    Depth-of-field with bokeh effects
    Accurate motion blur
    Physical camera
    Multipass render
    Compositing tag support
    Camera Clipper
    Vray Proxy support
    Volume Lights support
    HAIR module of Cinema4D supported
    Xref support in 10.5
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